Thursday, 23 February 2017

BeingTechnised Class-3{All About Processors,GHz,nM,basics- 'MI Special'} #3

Lesson 3: All About Processor

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Basic info on Processor


Processor is the topic we are going to discuss today, you might have heard a lot of terms like, 2.1Ghz, clock speed, 28nm, SoC, Octa Core, etc.which are all related to the processor. So, read along and you shall make meaning of these terms and understand what these really are.

Introduction


A processor executes what you want your smartphone to do. Early mobile phones were essentially cousins of traditional landline telephones. Smartphones, however, are portable computers that happen to have telephone capabilities built in. Underneath that amazing touchscreen display is a full-fledged computer, responsible for telling your apps how to function, your GPS how to get you home and you who to call on the telephone. The processor is the brains of the operation.

To understand mobile processors we need to first understand what is a processor which is often referred to as
 Central processing unit (CPU)

A CPU typically contains Arithmetic logic Unit (ALU), Control Unit (CU), Memory Unit and Input/Output Unit I/O. These units coordinate with each other and do the processing. You might ask what is a process? Any program under execution is a process, suppose you do a basic mathematic operaion 3+2 , you will use a calculator which is a program, so the processor recieves the data from the I/O i.e. from the keyboard or touchscreen, and then the ALU calculates the data and gives us the inforamtion i.e. 5.

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The form, design and implementation of CPUs have changed over the course of their history, but their fundamental operation remains almost unchanged. Principal components of a CPU include the arithmetic logic unit (ALU) that performs arithmetic and logic operations, processor registers that supply operands to the ALU and store the results of ALU operations, and a control unit that fetches instructions from memory and "executes" them by directing the coordinated operations of the ALU, registers and other components.
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SoC


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SoC is short for System on a Chip, an integrated circuit that combines all the primary components of a computer into a single chip. Most modern CPUs are microprocessors, meaning they are contained on a single integrated circuit (IC) chip. An IC that contains a CPU may also contain memory, peripheral interfaces, and other components of a computer; such integrated devices are variously called microcontrollers or systems on a chip (SoC). Some computers employ a multi-core processor, which is a single chip containing two or more CPUs called "cores"; in that context, single chips are sometimes referred to as "sockets". Array processors or vector processors have multiple processors that operate in parallel, with no unit considered central.
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Think of your CPU, graphics card, memory controller and other components all rolled into a single chip, that’s essentially an SoC. Unlike the CPU component in an SoC that’s primarily supplied by ARM, the graphics portion is manufactured by multiple vendors which gives companies the flexibility to pick and choose which GPU goes best with the CPU in their SoC. 

While back in the day, the primary job of the graphics card was rendering 3D images and displaying them on the screen, today GPUs are used for much more than just playing games and are as crucial as the CPU, if not more. Today’s operating systems like Google’s Lollipop rely heavily on the GPU since the interface and all the animations are rendered on the graphics chip, which is how you’re able to get the buttery smooth transition effects. It also comes in handy when watching HD videos. Just like its PC component, a graphics chip essentially has more cores than a CPU thereby allowing it distribute the load better and leaving the CPU free for other tasks.

Ex: Snapdragon is a system on a chip (SoC) product family by Qualcomm, targeted to low-power mobile devices such as smartphones, tablets, and smartbooks. Depending on the model, the SoCs can include up to eight CPU cores, a graphics core, audio/video decoders, and modems for wireless and cellular networks.


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Snapdragon doesn’t use the ARM architecture and has designed core Scorpion processor based on ARMv7 instruction set with features similar to ARM Cortex-A8. The first generation of Snapdragon processor with 65nm transistors was embedded in Nexus One and HTC HD2. Snapdragon has now come-up with 45nm technology Snapdragon chips in HTC Desire HD, Thunderbolt. More transistors mean improved performance.

What is a core ?



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It’s an element found in the main processor that reads and executes instructions. Devices began with a single-core processor, but engineers created more powerful devices by including more cores in one device. That led to dual-core devices. Soon there were quad-core processors (as in four cores), and now there are hexa- (six) and octa-core (eight) smartphones and tablets.

The more cores, the faster they can divvy up the work you’re asking the phone to do. That means multiple cores make your experience snappy: Apps load quickly. You can capture high-quality photos or HD video and then browse through your collection without pause. Animations and videos play smoothly without stuttering. Games don’t get bogged down. There are exceptions, but generally the more cores the better the performance.

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An octa-core processor is faster than a quad-core processor only when it’s running an app that takes advantage of its abilities or when you’re multitasking. For example, one core may be at work on your web browsing while another is standing by. A call comes in, and the second core gets to work. Both your web browsing and your phone call continue without a hitch, but not necessarily twice as fast.

Number of cores in the CPU plays a crucial role in defining its performance. If your mobile phone has a dual-core processor, it will be faster than a single core processor phone because the work will be divided between both the cores. But, dual-core devices consume more battery.


Lets use a example The Snapdragon 810, it has 8 cores (4x Cortex-A57 and 4x Cortex-A53) the four Cortex-A57 cores clocked at up to 2.0 GHz for high performance while gaming, and the other four cores are Cortex-A53 cores clocked at 1.5 GHz, which are power saving cores and they handle the background tasks and simple applications.


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Clock Rate


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The clock rate typically refers to the frequency at which a chip like a central processing unit (CPU), one core of a multi-core processor, is running and is used as an indicator of the processor's speed. It is measured in the SI unit hertz. The clock rate of the first generation of computers was measured in hertz or kilohertz, but in the 21st century the speed of modern CPUs is commonly advertised in gigahertz.

To identify which phone is faster if see how fast the processor. But it will not give you the inforamtion how fast your chip is. there are many factors that govern the cpu processing power. It depends of how work the CPU can perform in one cycle. How many instructions per clock it can execute. For example if a 2 ghz processor does 1 instruction per cycle and a 1ghz processor does 2 instruction per cycle, both the processors do exactly the same amount of work!

What is 45nm, 65nm ?


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45nm & 65nm are sizes of the microscopic transistors that make up the CPU. Lesser the size of the transistor, more the number of transistors that can be fitted on the CPU board. More transistors can be fitted onto a chip, if their size is small. It means more implications can be made to the device.

Small transistors consume fewer watts and won’t get hot. It gives mobile device the ability to run at higher clock rate without draining-out the battery.

How performance affect phone usage


The performance of a processor is tested by performing different kinds of benchmarks on it.
Benchmarking is usually associated with assessing performance characteristics of computer hardware, for example, the floating point operation performance of a CPU. Benchmarks are designed to mimic a particular type of workload on a component or system. Synthetic benchmarks do this by specially created programs that impose the workload on the component. Application benchmarks run real-world programs on the system. While application benchmarks usually give a much better measure of real-world performance on a given system, synthetic benchmarks are useful for testing individual components, like a hard disk or networking device.
Just by doing one benchmark will not give the exact real world performance. As you know mobile processors have multiple processors, some benchmarks will measure the top speed of a single core with more power redirected to it in the turbo mode, but that benchmark wont tell you how your phone will perform with heavier load spread across all the processing cores. Some benchmarks will tell you how much graphics performance of the phone is.

Here are the Xiaomi Mi 4i Benchmarks
 http://www.fonearena.com/blog/138705/xiaomi-mi-4i-benchmarks.html

This tells us how much potential our phones have. So the better the scores you get in the above benchmarks it will tell you what all your phone can do. Lower scores mean that your phone is laggy when playing games and also the Android UI gets laggy at times.
 

Overclocking


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Overclocking is the process of forcing a computer or hardware component to operate faster than the manufacturer-specified clock frequency. Operating voltages may also be changed (increased) accordingly, which can also increase the speed at which operation remains stable. Most overclocking techniques increase power consumption, ending up with generating more heat that must be dispersed if the component is to remain operational.

So, is Android overclocking safe? Well, we can say yes, though you should overclock only 10-20% of your stock frequency, or else your device will encounter another issue: battery drain. Anyhow, let’s say you overclock your handset from 1 GHz to 1.5 GHz; now this doesn’t mean that your Android device will constantly run on 1.5 GHz, as that power will be used only when needed (running games, or multiple apps, showing HD movies or running 3D tools).


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Overclocking will give a significant boost to your phone, and you can run that hd game smoothly that used to earlier lag. But do keep in mind that overclocking can do damage to your cpu and other components, and also it will void your warranty.

Comparison between processors


Snapdragon 810 MSM8994 vs the Mediatek Helio X20 They are currently the fastest mobile processors. so it would be interesting to compare them.

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Lets have a look how they perform

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Right off the bat, MediaTek manages to raise eyebrows with what is the first 10 core System-on-a-Chip design. The 10 processor cores are arranged in a tri-cluster orientation, which is a new facet against a myriad of dual-cluster big.LITTLE heterogeneous CPU designs. The three clusters consist of a low power quad-core A53 cluster clocked at 1.4 GHz, a power/performance balanced quad-core A53 cluster at 2.0GHz, and an extreme performance dual-core A72 cluster clocked in at 2.5GHz. To achieve this tri-cluster design, MediaTek chose to employ a custom interconnect IP called the MediaTek Coherent System Interconnect (MCSI).

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The Qualcomm Snapdragon 810 MSM8994 has a highperforming CPU with a maximum clock speed of 2,500.00 MHz. It has 8 core(s), resulting in extremely efficient multi-tasking when compared to dual core processors. The Snapdragon 810 is also based on ARM's big.LITTLE concept, which combines different CPU cores for an optimal combination of performance and power consumption. In this case, there are four fast Cortex-A57 cores clocked at up to 2.0 GHz. Furthermore, the SoC integrates four slower, but much more efficient Cortex-A53 cores clocked at 1.5 GHz, which will handle background tasks and simple applications as i had said earlier.

All eight cores can be active at the same time, although most applications aren't parallelized to support 8 cores efficiently. Both Cortex-A53 and -A57 are based on the ARMv8 ISA and are therefore 64-bit capable.

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On the GPU side, the X20 seemed to be the first officially announced Mali T800 series GPU SoC. MediaTek explains that this is a still-unreleased ARM Mali high-end GPU similar to the T880. MediaTek initially chose a more conservative MP4 configuration clocked in at 700MHz, although final specifications are being withheld at this time. It should be noted that Mediatek has traditionally never aimed very high in terms of GPU configurations. It could be considered that the GPU in the X20 could still remain competitive in prolonged sustained loads as we saw larger Mali implementations such as Samsung's Exynos SoCs not being able to remain in the thermal envelope at their maximum rated frequencies. Initial relative estimates of the X20, expressed by MediaTek, compared to the Helio X10's G6200 see a 40% improvement in performance with a 40% drop in power

The Adreno 430 outperforms the previous Adreno 420 (Snapdragon 805) by almost 30 percent. Therefore, the chip ends up slightly faster than the PowerVR GX6450 (Apple A8), but somewhat below the Mali-T760 MP8 (Exynos 7420). However, the GPU may throttle significantly in long-lasting benchmarks or games. Nevertheless, it offers sufficient power for high-end devices with display resolutions exceeding FullHD. Also on the video side: both SoCs boast dedicated HEVC/H.265 decode hardware. Only the Snapdragon 810 has a hardware HEVC encoder however. The 810 can support up to two 4Kx2K displays (1 x 60Hz + 1 x 30Hz), while the 808 supports a maximum primary display resolution of 2560 x 1600.

On the memory side, MediaTek remains with a 2x32bit LPDDR3 memory interface running at 933MHz. The 810 on the other hand features a 64-bit wide LPDDR4-1600 interface (3200MHz data rate, 25.6GB/s memory bandwidth).


Qualcomm Snapdragon 810
Mediatek Helio X20
CPU
4 x ARM Cortex A57 + 4 x ARM Cortex A53 (big.LITTLE)
4x Cortex A53 @1.4GHz+
4x Cortex A53 @2.0GHz +
2x Cortex A72
GPU
Adreno 430
Mali T8MP4
Integrated
Modem
9x35 core, LTE Category 6/7, DC-HSPA+, DS-DA
LTE Cat. 6
300Mbps DL 50Mbps UL
2x20MHz C.A.
(DL)
Memory Controller
2 x 32-bit @1600Mhz LPDDR4
2x 32-bit @933MHz
LPDDR3

you can also find comparisons between snapdragon processors here
 https://www.qualcomm.com/products/snapdragon/processors/comparison



  See you guys in next Device Class! Class dismissed! *School Bell Ringing*


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BeingTechnised Class-2{All About Screens,PPI,Gorilla Glass- 'MI Special'} #2

Lesson 2: All about Phone Screen, PPI, Resolution, Gamut, Gorilla Glass

Greeting MIUIers!

Welcome back to the MIUI Device Classroom . Angad Soni/I'm back with our second lesson with some of the very important and interesting topics.


In the first lesson prepared by +Àñgád Söñì : +Being Technised we have learnt about the specifications which we should look for when choosing a smartphone. And if you have still not gone through the first lesson just go through it here.

And now in today's class we will learn and uderstand about Phone Screen, the PPI we all used to chant when a new device comes to market, The Resolution of a device which is another important factor while buying a new device, and about the Gorilla Glass. So lets start with Phone Screen.

1. Phone Screen
Mobile phones have progressed a  lot since the days we only needed to see the number of person calling us. And when the text messaging facality was added we thought of a bit more space to read what we had writeen. And then came the stage of adding some colours to give mobiles a bit more interest. And then came the stage of adding camras and we were looking for some more sharper screens to see out pixelated VGA photos taken by our device :P

And then we got the ability for watching and storing videos, we wanted them to be smooth and having good refresh rates.
But now times have changed we expect our devices to be as good as our computer screens, offering us with crisp text and some of the vibrant images and also blur-free videos. Outdoor visibility is also one such factor which consumers look for. Here I will explain about different mobile screen types.

TFT-LCD
TFT is Thin Film Transistor technology. The TFT LCDs are one of the most common types fo display that are used across devices. TFT offers a better overall image quality and somehow higher resolutions as compared to earlier versions of LCD displays, but it has narrow viewing angles and poor visibility in direct sunlight. Since it is cheaper to manufacture so you can see it on more number of budget devices and low end smartphones.

IPS-LCD
IPS means In-place Switching. If you start comparing TFT alongside IPS, then IPS is btter display with wider viewing angles and lower power consumption which automatically gives improved battery life. However these are costlier than any normal TFT LCD so you will find this on high end smartphones. One interesting fact is Apple iPhone used a resolution of 640 * 960 pixels version of IPS LCD and they named it as Retina Display because of its brilliant picture quality.
 Courtesy : Being Technised By ANGAD SONI

AMOLED
AMOLED is Active Matrix Organic Light Emitting Diode, this technology has grown in recent years, and particulary used by Samsung for its products. This kind of screen consists of a thin layer of organic polymer which lights up when a current is provided to it. These screens are extremely thin, have a simple construction, and don't require any backlight, which saves battery life in phones and tablets.

A PRO TIP:- Just keep the background nearly black and you will save energy :)


Super AMOLED
These are even advanced version of AMOLED displays, again developed by Samsung. These displays are built with touch sensors on the display itself, ending the need of separate touch senstive layer. So this makes it the thinnest diplay tech on the market. They are more responsive than AMOLED dsiplays.

OLED SCREENS
Organic Light Emitting Diode is considered to be better for battery life as it doesnt use any kind of power to create black. These displays produce vivider colors than LCD and are much brighter and has great viewing angles. Touch response is also very good in these displays. As a consumer we need better performace, vivid colors and much brighter screens. So now OLED displays are "best choice". But these have a shorter life span


Benefits of OLED screens:
  • Light weight
  • Great responsiveness
  • Bright and bold colours
  • Better definition than most LCD screens
  • Very thin
  • Less battery hungry in many cases than other screen types


Drawbacks of OLED screens:
  • Age quickly and can lose colour clarity for reds and blues
  • Expensive, used in high-end smartphones, and are inaccessible to those on a budget

Which Smartphone SCREEN SHOULD YOU CHOOSE?

In real terms it is quite hard to say whaich one is "better" than the others as laterst displays have very good performing screens. Every display type is unique in its own way and here personal choice plays a vital role. One factor that can affect your decision is cost. OLED screens are more costly, and if you have a limited budget you might not consider these. For this main reason most of the affordable smartphones tend to provide LCD screen which provides us best compromise between value and performance.



2. Pixel Per Inch (PPI) and Resolution
Above we have discussed about different displays, and there are two factors namely Resolution and Pxel Density which decides their cost and quality. Here we refer quality as sharpness of the screen to display content.


We must know what a Pixel Is??
In simple language it is a dot on a display or screen, or it is the smallest element that can be displayed on a screen.


Displays are measured in size, but in this case we only measure the diagonal size and not the horzontal or vertical size of screen. Basically resolution refers to size of display in terms of pixels. For example, your device has a resolution of 800 by 600 pixels, means there are actually 800 pixels horizontally and 600 vertically. So it means a total of 480000 pixels in you device display.



Resolution is just the number of pixels on the display and this property alone does not measure the quality of display.

Many of us are not aware of the importance of pixel density in the screens. It tells about the sharpness and clarity of the screen. The pixel density is measured in PPI(Pixel per inch) which tells of number of pixels present in display. The sharpness increases with pixel density. Higher pixel density means more sharper content on screen.

Pixel Density = Root((Horizontal Number of Pixel^2) + (Vertical Number of Pixel^2))/Screen Size


In the above image the Alphate "A" on the left is displayed with lower resolution whereas the one on the right side displayed with higher resolution which delivers better sharpness



The following diagram illustrates the meaning of “pixels per inch”. We’ve considered a hypothetical display that measures 1-inch in each direction. Pixels are shown as a grey square. Starting from the leftmost example, we have a display with just one pixel. The one pixel takes up the entire display. In this example, there’s one pixel for one inch of display. We say the display has a pixel density of 1ppi.


Moving rightwards to the next image, the number of pixels has been doubled in both directions. The pixel density has also doubled to 2ppi. The pattern continues as we move to 4ppi and 8ppi.



As pixel density is increased, the display is able to show more details in an image. The following diagram shows the effect of increasing pixel density. We’ve shown a heart on our one-inch square display. As pixel density is increased to higher ppis, finer details can be seen. The image becomes progressively clear.

A key thing to note is that when pixel density is doubled, the amount of information shown is quadrupled. Taking an example from the diagram above, as we go from 1ppi to 2ppi the pixel density doubles. At the same time, the pixel count quadruples. From 2ppi to 4ppi, we see the same pattern. A doubling of pixel density leads to a quadrupling of pixel count. As we move towards smartphones with a higher pixel density, the amount of information shown increases even faster.



An increased pixel density allows for more deails to be shown. Displays with highe pixel density will give clearer and sharper images
PPI RangeQuality Perceived
100-150Poor
150-200Acceptable
200-250Good
250-300Very good
300-350Excellent
350-450Eye popping
450+Life like

3. Gamut


Most of the companies nowadays are giving their high end models in market with such great specifications with latest SoC high DPI displays and much more RAM. But one of the most misunderstood parts of smartphone is a display's acuracy.



Many people associate larger gamut with better display quality, but taking this logic to the extreme results in extremely unrealistic colors. The truth, as always, lies somewhere in between. Too large or too small of a gamut makes inaccurate color reproduction. This is where a great deal of the complexity lies, as many people can be confused as to why too large of a display gamut is a bad thing. This certainly isn't helped by marketing, which pushes the idea of greater gamut equating to better display quality.


The most important fact to remember is that all of the mobile OSes are not aware of color space at all. There is no true color management system, so the color displayed is solely based upon a percentage of the maximum saturation that the display exposes to the OS. For a 24-bit color display, this is a range of 0-255 for each of the RGB subpixels. Thus, 255 for all three color channels will yield white, and 0 on all three color channels yields black, and all the combinations of color in between will give the familiar 16.7 million colors value that is cited for a 24-bit display. It's important to note that color depth and color gamut are independent. Color gamut refers to the range of colors that can be displayed, color depth refers to the number of gradations in color that can be displayed.
Reading carefully, it’s obvious that at no point in the past paragraph is there any reference to the distribution of said colors. This is a huge problem, because displays can have different peaks for red, green, and blue. This can cause strange effects, as what appears to be pure blue on one display can be a cyan or turquoise on another display. That’s where standards come in, and that’s why quality of calibration can distinguish one display from another. For mobile displays and PC displays, the standard gamut is sRGB. While there’s plenty to be said of wider color gamuts such as Adobe RGB and Rec. 2020’s color space standards for UHDTV, the vast majority of content simply isn’t made for such wide gamuts. Almost everything assumes sRGB due to its sheer ubiquity.

While it may seem that a display with color gamut larger than sRGB would simply mean that sRGB colors were covered without oversaturation, the OS’ lack of colorspace awareness means that this isn’t true. Because the display is simply given commands for color from 0 to 255, the resulting image would have an extra saturation effect. Assuming that the saturation curve from 0 to 255 is linear, not a single color in the image would actually be the original color intended within the color space, and that’s true even within the color space. This is best exemplified by the saturation sweep test as seen below. Despite the relatively even spacing, many of the saturations aren't correct for a target color space.



4. Gorilla Glass
Gorilla Glass is the registered trademark of a specialized toughened glass developed and manufactured by Corning, now in its fourth generation designed to be thin, light and damage-resistant. The company designed the glass for our electronic lifestyles. As we carry around computers, tablets, smartphones, MP3 players and other devices, we risk damaging them through everyday use. Corning's Gorilla Glass stands up to abuse with scratch-/impact-resistant qualities. And Corning's approach allows the glass to be incredibly thin, meaning it won't interfere with capacitance touch screens or add significant weight to a device.


What's Corning's secret? What's so special about Gorilla Glass that sets it apart from other kinds of glass? The answer involves incredible temperatures, a special trough, robots and a molten salt bath. The finished product is a thin piece of glass that can withstand a lot of punishment.

Corning takes the silicon dioxide (SiO2) and combines it with other chemicals before melting it down into a glass melt. The resulting glass is aluminosilicate -- that means the glass contains aluminum, silicon and oxygen. The glass also contains sodium (Na) ions, which becomes important in the next phase of manufacturing.

Corning pours the molten glass into a V-shaped trough but doesn't stop at filling the trough to the top. The company continues to add molten glass until the glass begins to overflow the sides of the trough. Automated robotic arms draw the sheets of glass from the edge of the trough. Each sheet is just over half a millimeter thick.



If you were to use this glass for a screen on your electronic devices, you'd end up with a very clear covering. But it's not damage-resistant like Gorilla Glass -- it's just aluminosilicate glass. To give Gorilla Glass its ability to withstand scratches and cracks, Corning gives these sheets of glass a little bath. Then comes the ion exchange process and after that we get a finished product.
How does Gorilla Glass get into products?

Corning partners with manufacturers and provides Gorilla Glass as part of the product's manufacturing process. The average consumer can't go out and buy a sheet of Gorilla Glass to fit on top of an existing device. In that sense, Corning is an original equipment manufacturer (OEM). The finished product will contain Corning's glass but the finished product will have another company's brand on it.

 

Because Corning's fusion draw process creates thin sheets of glass that don't inhibit applications like capacitance touch screens, you may see a lot more smartphones and tablets that include Gorilla Glass in their construction. Corning's manufacturing process and the explosion in popularity of portable devices may be timed just right to propel the company to success. Right now company latest Gorilla Glass can be seen on some of the latest devices in market.


So thats all for today's class. I know i took more time in this session.
But i hope you have enjoyed this session and will look forward to more MIUI Device Team Classroom Sessions :)

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